![]() Where Butcher Bay made some kind of sense as a location with levels that felt as if they logically connected to one another, Gollum’s dungeon complex is an utterly nonsensical labyrinth of forgettable spaces that feel on the level of a 90s Tomb Raider wannabe. Gollum manages to be none of these things though. The concept behind it is solid enough telling the story of Gollum’s years imprisoned in Mordor between The Hobbit and The Lord of The Rings.Īs a huge fan of The Chronicles of Riddick: Escape From Butcher Bay, another ‘prison-break prequel’, I can absolutely see how the concept could have been executed here in as tense, thrilling and memorable a way as that game was. Gollum is a third-person stealth platformer with rubbish stealth design and even worse platforming where most of the game’s levels are centred around utterly banal fetch quests. ![]() I really hate to speak so directly negatively about anything that people worked hard on, but my God, the experience of playing Gollum just really, truly sucks. ![]()
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